Monday, March 21, 2016

Klaus (PS4) - Review and Gameplay




Who is Klaus? That’s the big question this awesome little indie platformer seeks to answer.


The game Klaus picks up on your average joe office worker on a quest of self-discovery, as he suffers a mysterious case of amnesia. Only a Memento-esque tattoo of the word “KLAUS” found on the character’s body provides any clue as to the true origin of this man in search of his past.


As players navigate through this puzzling prison of industrial danger, Klaus undergoes various memory sequences, bringing a refreshing dash of in-depth plot to a genre that otherwise lacked in this area. On his soul-searching journey, Klaus tight-walks across the thin line of fourth wall breaking with his acknowledgment of the user controlling his actions.


These actions are right on par with what a player expects from any typical 2D puzzle platformer. Klaus has got all the classics from spiky pits of deaths, conveyor belts,  and lifts.  Pathways lead to keys that open those ever so suspenseful doorways. Though death will be rampant and confusion may peak from time to time, no challenge ever seems all too insurmountable in this platformer.


We especially enjoyed the inclusion of the touchpad on the PS4 controller.


Though the controls can be awkward to get the hang of at first, the game quickly becomes a natural connection to the gameplay mechanics, which are otherwise smooth and enjoyable. The only complaint in this aspect come from the chapter where Klaus discovers his hulking counterpart, K1. Controlling both diverse characters simultaneously does nothing to improve upon the game’s otherwise basic mechanics.
Klaus does lack a bit in originality with its cliche platformer genre elements. The game is especially reminiscent of Super Meat Boy in many of these aspects. But it more than makes up for this faux pas with its inclusion of a brilliantly intriguing existential story. Be sure to pay close attention to the various bits of inner monologue plastered all across the expanse environment, and don’t think things are always as they appear. Klaus is full of small twists and turns around every corner. You never know where the next secret might be lurking.



The Decision

Some may criticize the game for being too simple or for some level controls feeling too awkward. But overall Klaus was the little platformer that could. Klaus makes up for its shortcoming with the quirkiness that could only come out of an independent game.  So we are calling this one a well-earned PLAY.

Friday, March 11, 2016

The Culling (PC) - First Impressions [Early Access Review]




From developer and publisher Xaviant Games comes The Culling, an indie, action-First Person Shooter that’s heavily reminiscent of “The Hunger Games.” Sixteen contestants have twenty minutes to craft weapons and build traps, all while hunting and killing each other in this brutal, battle royale. The Culling is an absolute steal considering it’s currently in its alpha stage. Given that, the game has more bugs than a cheap motel. You’ve heard of beta-testing a game to work out the kinks before, this is one step before that process--and the game needs some pest control. Many times there will be the rogue glitch or two that sours the experience, but overall the game is a fun and addicting adrenaline-filled adventure.  Luckily, this game seems to undergo semi-frequent updates to address the major flaws.


Whether you decide to enter this deadly jungle solo or with a friend is up to you. Just be prepared to get crafty and be on constant guard against your sneaky adversaries. As you progress through the game you’ll earn various cosmetic upgrades to your character like jackets, hats, or goggles. But the real fun comes from unlocking the incredible airdrops. These are all purchased with the in game currency known as “F.U.N.C.”. Combine your drops with some relevant perks to find the best strategy that suits your playstyle, and don’t be afraid to experiment.


As you fight through the grueling gauntlet that is The Culling arena, you’ll notice the numerous ways in which you can die. Being defeated in combat is never usually fun, yet this game goes above and beyond by making it at least fun-ny. A disembodied robotic voice that sounds sort of like a crazy radio host from the 40s will narrate the battle. Whether you’re swapping out weapons in a recycler, healing up, or just checking out the kill count on the scoreboard, this quirky narrator will have you quoting lines while you try to survive.


The Decision

Though the odds may not be in your favor for this particular game, we strongly urge you to jump on board with this growing phenomenon and PLAY The Culling as soon as possible. It will quite literally be a bang for your buck.

Friday, February 26, 2016

The Bard's Tale (PC) - Played Out Games



1985 was the start to so many great franchises, one of which was The Bard's Tale. A medieval RPG adventure that has transformed over time.

Follow Us on Twitter: http://bit.ly/1P3c9iA
Like Us on Facebook: http://on.fb.me/1Moajn7
Follow Us on Instagram:  http://bit.ly/1jYRyyE

Friday, January 29, 2016

FUN WITH FRISBEES - Let's Play Tron 2.0



Remember the time before Tron Legacy? There was this original sequel called Tron 2.0, and the story was awesome. We dust off this hidden PC gem and give it a whirl.

DAILY TWITCH LIVE STREAMS! - http://bit.ly/1ZnSCzD
Follow Us on Twitter: http://bit.ly/1P3c9iA
Like Us on Facebook: http://on.fb.me/1Moajn7

Friday, January 22, 2016

ICE TACOS - Let's Play Winter Sports (Part 2)



We finish what we regretfully started. It's Winter Sports Trilogy Super Pack in all it's awful glory.

DAILY TWITCH LIVE STREAMS! - http://bit.ly/1ZnSCzD
Follow Us on Twitter: http://bit.ly/1P3c9iA
Like Us on Facebook: http://on.fb.me/1Moajn7

Thursday, January 21, 2016

ELVIS WAS A WEIRDO - Riding The Trailers #41



On this episode of RTT -  Hail Caesar, The Conjuring 2, Elvis & Nixon, and our video game spotlight: Firewatch.

DAILY TWITCH LIVE STREAMS! - bit.ly/1mI7bgr
Follow RTT on Twitter: http://bit.ly/1P17jnl
Follow Us on Twitter: http://bit.ly/1P3c9iA
Like Us on Facebook: http://on.fb.me/1Moajn7

Monday, January 18, 2016

ASSASSIN'S GREED - Game Night Podcast #105


Game Night Podcast #105 we talk upcoming titles for 2016, the year without Assassin's Creed, and what the industry was like way back in the day.

DAILY TWITCH LIVE STREAMS! - http://bit.ly/1ZnSCzD
Follow Us on Twitter: http://bit.ly/1P3c9iA
Like Us on Facebook: http://on.fb.me/1Moajn7